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Harry Potter: The Monster Book of Monsters: It Roams and Chomps!

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Sense Emotions. A dementor's blindsight allows it to feel the emotion of any being within its range. Any attempt by a being to Hide from a dementor while within its blindsight radius automatically fails. Fear of Roosters. A basilisk that starts its turn within 120 feet of a rooster must make a DC 20 Wisdom saving throw or become frightened of the rooster for 1 minute. The basilisk can repeat this saving throw at the end of each of its turns, ending this effect on a success. If the basilisk hears the crow of a rooster it must succeed on a DC 25 Constitution saving throw or drop to 0 hit points.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Hogwarts has a herd in the nearby Forbidden Forest and primarily uses them to pull the carriages that transport students to and from the Hogsmeade train station. They are introduced to Care of Magical Creatures students in the fifth year by Hagrid in the same year that Harry becomes able to see them after witnessing the death of Cedric Diggory, some months after it occurred. Harry only sees these beasts after he sees Cedric die, yet it is stated (in both the books and the films) that he witnessed his mother die in front of him at the age of one; therefore he logically should have been able to see them throughout the entire series, or should have started seeing them at the start of the summer holidays of that year. When asked about this discrepancy, Rowling responded that when Harry saw his mother die, he was young and did not fully understand the meaning of death and what had happened. When he saw Cedric die, he fully understood what had happened, and had time to think about it before he returned to Hogwarts and saw the Thestrals for the first time. [28] Frightful Presence. Each creature of the dragon's choice that is within 120 feet and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.Incorporeal Movement. The swarm can move through objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. Demiguise – A docile orangutan-like creature that can turn invisible. [6] The creature's sight is based on precognition. An escaped Demiguise plays a role in the film Fantastic Beasts and Where to Find Them (2016). Their pelts are often used to make Invisibility Cloaks. Professor Binns – the History of Magic professor at Hogwarts. He died in his sleep one day and his ghost simply got up to teach the next day as if nothing had happened. His routine has not varied the slightest since. Dragon – Dragons are winged fire-breathing reptiles. In the films, the dragons are depicted as having wings in place of their arms and walk on them like bats. Their heartstrings are one of the three main wand cores.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. Actions The yeti can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The yeti regains spent legendary actions at the start of its turn.

Gnome – Gnomes are known to infest the gardens of wizarding households and are found in Europe and North America.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Fire Breath (Recharge 5-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one. Legendary Actions The tongue was our next hurdle, made by folding a long rope of clay in half. Pinching the ends gave the tongue a better shape and helped it appear more dangerous. If a creature (including the basilisk) looks at the basilisk's eyes indirectly, such as through a reflection or through an opaque material like a ghost's body, the creature must immediately make the save but can only be petrified by the gaze, even if they roll a natural 1 or fail the save by 5 or more. Fire Breath (Recharge 5-6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 49 (14d6) fire damage on a failed save, or half as much damage on a successful one. Undead Fortitude. If damage reduces the inferius to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the inferius drops to 1 hit point instead. Actions

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