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Cadian Honour

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Because of its short length, the book also abandons many of the descriptive strengths which can further help work toward the strengths of Warhammer as a setting. There are few descriptions of barren wastes, hives or gothic architecture, or elements which fully convey age. It starts promisingly enough with a moment featuring a star fortress being towed into orbit, but it never manages to successfully repeat that moment. This leaves it very reliant upon its characters to keep the story engaging. While it certainly gets that right, it doesn't get it completely on point. Oh, the core cast is fine, but it drops the ball with the villains. The jumping around stories I know some didn’t like but I felt that it aided the narrative of soldiers fighting for their lives as the cities crumble, wondering what’s coming next. The prose though is rather brisk and dry though so apart from a few characters you don’t get a lot of depth for the people involved in the battles, just a bunch of battle scenes spliced together, and at times can read like a report.

The descriptions in this story are well written, but the author has ni idea how to write a convincing military tale. It starts with an irrelivant scene, revolving around a duel that seemed to be lifted from a Sharpe novel. Book 2 in the Dawn of Fire series, this portrays the next steps in the early stages of the Indomitus Crusade. It takes place on/on the way to Gathalamor, as a mixed force of Imperial soldiery – led by Shield-Captain Achallor of the Custodes – races to keep the vital shrine world from Abaddon’s grip. It’s a bit more of an all-out action story than Avenging Son, but it’s a fun read and it expands the scope of the series even if it’s not exactly a sequel to the first book.Other Astra Militarum regiments model their recruitment and training practices on Cadian doctrine, or seek to equip their forces in the Cadian style. All are eager to emulate a world so heavily militarised that it was said its people were taught how to field-strip and shoot a lasgun before they could even read. The Cadian Pylons created the unusual area of realspace stability known as the Cadian Gate near the Eye of Terror that was unaffected by the constant Warp Storms that surround that Warp rift. Cadia's location directly adjacent to the dangerous Eye of Terror made it necessary for the people of Cadia to fortify the planet to an extent where almost the entire population lived in massive fortress-cities known locally as " kasrs." Hill does a great job of building on his work in Cadia Stands, continuing to illustrate the character of the Cadians and demonstrating why they deserve their standing within the Imperium’s military, the latter coming across particularly well in the competitive almost-schadenfreude they inspire in other regiments or forces and the way that spurs them onwards. There’s lots to enjoy for Guard fans here, even if those multiple viewpoints mean the expected protagonists aren’t quite as well developed as you’d expect, and the pace occasionally slows down while new characters are introduced into the mix. Overall it’s a valuable, engaging addition to the ever-growing body of Imperial Guard stories, with a tone and feel that’s distinct to Hill’s style and sets it nicely apart from the rest. On the basis of this it should be fascinating to find out whether the Cadians can survive in the long term now that their world is gone and their reputation so badly damaged. The novel does have a strong core cast. It continues the stories of Bendikt and Lesk while introducing a refugee who loses his humanity trying to survive. Bendikt struggles with Cadia’s place in the Imperium after they lose their world and prestige. The concept is excellent and deserves a thorough examination, but is forgotten by the time lasguns started firing in the second act. It’s a bitter disappointment, as in the hands of a more talented author, Lesk’s promotion might have explored that conceit. Instead, her ineffective leadership proves that even Cadians require Commissars.

Following the Siege of Terra that ended the Horus Heresy with Horus's death and the interment of the Emperor of Mankind in the Golden Throne, the defeated Traitor Legions and their allied forces among the Imperial Army and the Dark Mechanicum fled from Terra. Some of the exhausted Loyalists rallied and gave chase, but most remained on Terra to consolidate their great victory over the forces of Chaos. You’ll notice that I’ve also included a trio of Ursarkar E. Creed short stories on the timeline – more on those shortly.The Archmagos Dominus Belisarius Cawl, another recent arrival to the Fortress World, had been led to Cadia by the Harlequin Shadowseer Sylandri Veilwalker, and believed that he could decipher the true function of the pylons.

Unfortunately, given how much praise is leveled at smaller scale combat, you can imagine what we're going to delve into with the next bit. This offers a ‘boots on the ground/grunt’s eye view’ perspective on the fall of Cadia, told from multiple Imperial Guard viewpoints and reflecting the chaos and confusion as the Cadians reel from Abaddon’s invasion.For a long time Dark Imperium and Plague War were the two main books set in the current 40k timeline. They’re focused on Guilliman’s battles against the forces of his brother Mortarion, and as well as telling great stories they give a lot of information about Guilliman, Cawl the Primaris Marines and the state of the Imperium (and I assume Godblight does the same). If you’re a fan of Inquisitor Greyfax, this four-part audio drama is the next step in her story after Eye of Night. It also heavily features Saint Celestine, and has brilliant performances from Katherine Tate (Greyfax) and Emma Gregory (Celestine). I wouldn’t say it was essential to the ongoing story, but it provides a good look at the Ecclesiarchy and the Inquisition post-Great Rift. Some amongst the Cult Mechanicus believed the spires to be the work of the Necrons, or their mortal antecedents the Necrontyr, but then there were those on Mars equally convinced that the pylons were constructed by the Old Ones for the sole purpose of destroying the Necrons and their former C'tan overlords.

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