About this deal
I can't fault the implementation and honestly prefer it this way to using a clunky anniversary interface that is an after thought. Each main title in the line-up will also include an exclusive digital Screenplay Book and Master Book that details the story and characters in that game.
On Shield the game runs at 60fps, though this is aided of course by using a higher-clocked Tegra X1 than Switch's. There's still nothing else quite like a Metal Gear Solid game out there, and dipping your toes into any one of them is enough to consider ignoring your current-gen backlog for a few playthroughs all over again. However anti-aliasing and texture filtering are missing in MGS2 on Switch - and are lacking on Series X as well.Still it begs the question: how far off the mark is Switch from hitting 60fps on a game that's fundamentally over 20 years old?
All of the bonus features you'd want out of a special release are there, but they're arranged in such a way that it's sometimes difficult to locate things — and it's always messy.
These sub-30fps drops in MGS2 stand at odds with the Nvidia Shield version of the game, from which the Switch version is seemingly derived. Fortunately MGS3 fares much better overall on Switch, with a tighter 30fps lock, while PS5 and Series X run both games at 60fps without much issue.