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Pegasus Spiele 54514G My Village Board Game

£9.9£99Clearance
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This highly immersive board game is perfect for families or groups of 4-5 friends eager to spend quality time together. No two games are designed to be the same as players will have abundant choices when it comes to where they expand, who they trade with and which resources they decide to specialise in. As a result, the game offers an immense replay value while being fun and educational at the same time.

Conversely, the monster’s actions are all very fluid, with simple but effective actions. Eachmonster has a unique role to play in your castle. There is tons of rooms for teamwork, for example luring or stunning villagers to allow other players to pass through and set up traps or recover. You’ll need every ounce of skill you have though, as the game tends to cascade out of control. Eventually it gets to a point where the villagers outnumber you to such an extent that even with all your power you are likely to fall to the humble pitchfork! Green cards generally can’t be played on top off, while award cards can be, allowing a shift in tactics mid game. Green cards come in one of three flower types and one of three colours, and when played can only be played next to empty spaces or cards with the same colour and/or flower. You will build your strategy out by aiming to grab a few early award cards and working towards these. To set up the game, players should first place the “town” pieces in a cross shape in the center of the game board. These include a market, pub, and jail. Each player will then place their two “home” pieces near each side of the board. The home piece marked with an X is identified as their leader; this is the playing piece with which they will complete tasks throughout the game. If you want something that feels similar but is a bit more approachable and less math-y then another game by the same publisher, Village Green, might fit the bill. This is also about the English countryside and sees you arranging cards in a grid to meet scoring conditions. Unlike Village Rails there’s no need to line-up routes or compete in an economy, making it easier to play while still offering a fun challenge. It also has much prettier and clearer card art. At the end of a player’s turn they roll the Illagers die and perform the action depicted on it. This may move the Illagers one space forward or is blank and nothing happens.The Village Board Game is an award-winning strategy game created by developer Tasty Minstrel Games. The game has players manage village life in the 1300s in Medieval Europe, creating resources and labourers and gathering followers to gain points. Players must choose between different expansion options from farms to markets, drafting and trading resources accordingly. At the end of the game, each player’s score is determined by their amount of followers present in their village. At the end of the game, players score each award card in their village according to the green cards in that row or column. The awards might score points based on the number of structures, types of trees or number of flowers, for example. Ponds give an automatic two points, and the village card gives one point if it is still face up at the end of the game (players can also choose to flip their village card once per game for a special action). In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam. Rome needs rebuilding following Nero's fire, and the material at hand is card. Not just any card, mind: each piece of this card has four different uses. It can be a job, a resource, a building or mere points. Jobs lead the round, allowing players to use cards as resources or buildings by playing a matching job card. The joy and the strategy is in the extraordinarily complex ways these multi-use cards can combine with each other. Each time you feel like you've got a grasp on a given session, it slips away as other cards and players muddy the waters. It's complex and hard to find, but remains unique over a decade after release. Scores are tallied on scoring dials which are well produced and add to the overall charm of the game. All Aboard

Game Play: Setting Up A Village and Playing Through Rounds (How long is a round? What should the players do during a round?) When I first came across Village, and what initially seemed a rather dry theme, I thought this might be dull, then again I initially thought a game about farming would be dull – how wrong I was on both counts. Your aim is simple: you’ve got to try and use the route cards to build high-scoring lines. Many cards have features that score points as soon as a line is finished, that is it runs from one edge of the grid to the other. A farm next to the line, for instance, scores one point for each different terrain type the line runs through whereas signals score depending on the total number of signals on the line, multiplying as you accumulate more. If games were rated purely on the amount of strategy they could squeeze out of brief rules and a few components, Village Rails would be up there with the best of them. There’s a lot of crunchy, thinksome depth in the game that belies its tiny box.All the players are witches who have come upon a medieval village without a crone. They send out familiars to gather ingredients they can use in spells to complete Witch’s Scheme cards. Each of the cards is worth 1, 2, or 3 points, which also indicates how difficult the scheme is to complete. The witch who scores 13 points wins. For a small box game there is a surprising amount of punch and thinking involved, while maintaining a 30 minute playtime. The village green theme may also appeal to wider family members as you convince them to put scrabble away and battle your for a more prestigious honour! Village Rails players will score additional points for each of their lines that has a sidings on it with a massive 49 points available for anyone who has sidings on all 7 lines. Then players are awarded 1 point per 3 coins they have remaining. The player with the most points wins with ties broken by the most coins. Conclusion All players are dealt a corner piece and according the to the letter written on it (A, B, C or D) they will construct the rest of their ‘board’ using the same letter. Every village will be made up of a 4x4 grid of cards. Award cards are placed in the top row or leftmost column of the village. Although award cards must always be placed, they can sit on top of other award cards. Green cards are placed in the remaining nine spaces and they can only be played if they match adjacent green cards in flower type or colour (symbols in the top left corner of green cards). So, a red rose could be placed adjacent to a red lily and/or a purple rose, for example. Certain green cards have their own abilities, such as structures and lawns, as well as scoring potential. Winning the Village Green Competition

The game ends when all three buildings have been constructed and the players win. If the Illagers reach the villager then the players collectively lose. Final ThoughtsThe six characters in the base game can also provide variability – their powers vary a lot, especially once they start to level up. It can seem like some are more powerful than others, although this isn’t too concerning for me in a co-operative game. The levelling up certainly helps to keep the game changing throughout each scenario and is a definite must as the game starts to get overwhelming as you spawn more villagers. Each player also has a pet which offers a unique special power/ability. They are not groundbreaking but they do offer some variation and uniqueness to your character. There is also a decent supply of buildings, all of which require different resources to build. This keeps the game fresh.

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